2024

Francisco Lepe-Salazar, Lizbeth Escovedo & Tatsuo Nakajima. (2024). Novice-friendly probes for the gathering and analysis of requirements and subsequent design of software. International Journal of Human-Computer Studies, Volume 195, January 2025, 103405. DOI: 10.1016/j.ijhcs.2024.10340 Online access: https://www.sciencedirect.com/science/article/pii/S1071581924001885?via%3Dihub

Francisco Lepe-Salazar & Tania Cortés-Álvarez. (2024). Towards an effective methodology for the integral gamification of classes. Multimedia Tools and Applications, 2024. DOI: 10.1007/s11042-024-19846-w Online access: https://link.springer.com/article/10.1007/s11042-024-19846-w

2023

Francisco Lepe-Salazar & Sergio García-Michel. (2023). Game-Based Prevention of Social Anxiety in Young People. In 2023 IEEE International Conference on E-health Networking, Application & Services (Healthcom), December 15-17, 2023. DOI: 10.1109/Healthcom56612.2023.10472360 Online access: https://ieeexplore.ieee.org/document/10472360

Robin Karlsson, Alexander Carballo, Francisco Lepe-Salazar, Keisuke Fujii, Kento Ohtani & Kazuya Takeda. (2023). Learning to Predict Navigational Patterns from Partial Observations. IEEE Robotics and Automation Letters. DOI: 10.1109/LRA.2023.3291924 Online access: https://ieeexplore.ieee.org/document/10171996

Francisco Lepe-Salazar & Tania Cortes-Alvarez. (2023). FORTAGONO: A model for the technological mediation of the teaching and learning processes. IEEE Access. DOI: 10.1109/ACCESS.2023.3254441 Online access: https://ieeexplore.ieee.org/document/10063860

2022

Francisco Lepe-Salazar & Sarita Salgado-Torres. (2022). Multiple Composite Scenarios: A Game-Based Methodology for the Prevention of Mental Disorders. Entertainment Computing 44, January 2023, 100519. DOI: 10.1016/j.entcom.2022.100519 Online access: https://www.sciencedirect.com/science/article/abs/pii/S187595212200043X?via%3Dihub

2020

Francisco Lepe-Salazar, Tania Cortés-Álvarez, Silvia Fajardo-Flores, Pedro Santana-Mancilla, y Luis Castro-Quiroa (Coordinadores). (2020). Tecnologías para la Inclusión de Estudiantes con Discapacidad. Colima, México: Universidad de Colima, Dirección General de Publicaciones. ISBN (online): 978-607-8549-94-8 ISBN (print): 978-607-8814-26-8 DOI: 10.53897/LI.2020.0001.UCOL Online access: http://ww.ucol.mx/publicacionesenlinea/?docto=497

2019

Francisco Lepe-Salazar, Tania Cortés-Álvarez, Elia Serratos-Chávez, Luis Jáuregui-Flores, Erick Juárez-Cervantes, Rodolfo Valdovinos-López, Demis Rincón-Martínez and Ramón Moreno-de la Madrid. (2019). A Game-Based Service to Mitigate the Risk of Inundations Caused by Solid Waste Accumulation. Making Smart Cities More Playable, Chapter 13, p. 22, Springer Nature Singapore Pte Ltd. ISBN: 978-981-13-9764-6 DOI: 10.1007/978-981-13-9765-3_13 Online access: https://link.springer.com/chapter/10.1007/978-981-13-9765-3_13

2018